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If you’re trying to min-max you’ll probably want to pick a race with a bonus to hard to level skills like Enchanting, Smithing, Alchemy, or Speech. Constant effect abilities, such as all damage resistances, are always active.Įvery race also starts with bonus points in specific skills.
You can use those abilities once every in-game day. Arguably, this makes them a worse choice if you want to see the dialogue that other characters get when they gain that status.Įvery race has an ability that works on activation. Orcs start out as clan friends of Skyrim’s Orc strongholds.Imperials find slightly more gold in chests, but this doesn’t matter in the long run because your Dragonborn will be flush with cash in no time.It’s arguably a negative for Argonians and Bosmer, if you want to become a vampire. For the most part this doesn’t matter, but it is more useful than what most races offer.
Redguards have a 50% resistance to poison, the Bosmer have a 50% resistance to poison and disease, the Argonians have a 50% resistance to disease and the Nords have a 50% resistance to Frost. Khajiit do an extra 15 points of unarmed damage, which matters a lot if you’re trying to make a unarmed character work in Skyrim, because the game doesn’t have an unarmed skill.
In previous installments this didn’t matter much, and it matters less in Skyrim because there is no underwater combat and not much underwater exploration. Dunmer also have a 50% resistance to fire, which won’t come up often enough to pick a Dunmer because of that alone. This doesn’t matter because every character gets this for free in the opening sequence.
Dunmer, The Elder Scrolls version of Dark Elves, start with an extra spell: Sparks. Bretons also get the spell Conjure Familiar for free, which might save you a couple hundred septims early in the game, but otherwise doesn’t matter. This is traditional for Bretons in the series, but unlike in previous installments this bonus isn’t a big deal. Bretons, The Elder Scrolls version of Half-Elves and fantasy Medieval European stand-ins, start with 25% constant Magicka resistance. This might save you some gold early on, but it isn’t a big deal. Altmer also start with an extra spell: Fury. All characters start with 100 points in each, but Altmer start with 150 points in Magicka. Altmer, The Elder Scrolls version of High Elves, are the only race that start with a bonus to any of Skyrim‘s three stats. Despite this, there a handful of things to keep in mind: In Skyrim you can be whatever you want to be and your non-standard characters won’t be punished for it. In previous Elder Scrolls race choice mattered a lot, and picking one that didn’t suit your build could make the early game much harder than it needed to be.
For the most part, all of the races in Skyrim are interchangeable.